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Baltasar Fernández-Manjón
Samuel Cruz-Lara, Baltasar Fernández-Manjón y Carlos Vaz de Carvalho
Volumen 1, Número 1 Pags. 19-21
Title- Innovative Approaches to Serious Games
Abstract- The field of Serious Games focus on the design, development, application and use of games for other purposes beyond entertainment. Education and training are the main application areas, but Serious Games have been successfully used in health, research, planning, emergency, and military advertising. Despite the evidence of efficacy, displayed also in this special edition, there is still limited use of Serious Games. This has mainly to do with social issues and stereotypes about the relationship of games and serious purposes. Initiatives like the SEGAN network that address the need to systematize the European approaches to Serious Games assume therefore great relevance. SEGAN is a Community of Practice to exchange ideas and experiences related to Serious Games. For instance, SEGAN can be the right place to extend the discussion on the high-quality articles that we present in this special edition about innovative approaches to Serious Games.
Index Terms- Serious Games, Community of Practice, Social Network, Game-Based Learning
Samuel Cruz-Lara, Baltasar Fernández-Manjón y Carlos Vaz de Carvalho
Volumen 1, Número 1 Pags. 22-24
Title- Innovative Approaches to Serious Games
Abstract- The field of Serious Games focus on the design, development, application and use of games for other purposes beyond entertainment. Education and training are the main application areas, but Serious Games have been successfully used in health, research, planning, emergency, and military advertising. Despite the evidence of efficacy, displayed also in this special edition, there is still limited use of Serious Games. This has mainly to do with social issues and stereotypes about the relationship of games and serious purposes. Initiatives like the SEGAN network that address the need to systematize the European approaches to Serious Games assume therefore great relevance. SEGAN is a Community of Practice to exchange ideas and experiences related to Serious Games. For instance, SEGAN can be the right place to extend the discussion on the high-quality articles that we present in this special edition about innovative approaches to Serious Games.
Index Terms- Serious Games, Community of Practice, Social Network, Game-Based Learning
Borja Manero, Clara Fernández-Vara y Baltasar Fernández-Manjón
Volumen 1, Número 1 Pags. 51-58
Title- E-learning to stage: From La DamaBoba to a Serious Game.
Abstract- In Spain, young people is losing their interest on (classic) theater.We believe that educational games are an excellent medium for addressing this issue. This article describes the design and implementation of a videogame based on “La Dama Boba”, Lope de Vega's theater play.The aim of the videogame is to motivate youngster on classic theater plays letting students become familiar with the plot and the characters before they attend the theater play.This goal is achieved making avatars interesting to players, by incorporating different theater techniques within their personalities and including the elements that can be used as audiovisual contents, such as: music, scenery and dressing.In this paper we also present the results of the initial evaluation of the game with master’s students from E-learning subject. In order to improve the game, we have studied their effects in terms of impact on the knowledge improvement, learning outcomes and student motivation.
Index Terms- Educational Technology, Computer Aided Instruction, Virtual Learning Environments, Game-based Learning, Computer Games for Drama Learning, Drama Serious Games.
Manuel Freire y Baltasar Fernández-Manjón
Volumen 3, Número 2 Pags. 101-106
Title- Metadata for Educational Games in Online Repositories
Abstract- In this paper, we describe the special challenges that educational games (aka serious games) pose for online Learning Object (LO) repositories. As in all metadata, a tension exists between descriptive power and the effort needed to create these descriptions. This tension is even greater when describing complex, highly interactive multimedia content such as serious games. We consider serious games as LOs, proposing game-specific metadata, and advocate for game authoring tool support that streamlines its creation.
Index Terms- Game Metadata, Learning Objects, Educational Games, Serious Games, Learning Object Repositories

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