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Carlos Vaz de Carvalho
Samuel Cruz-Lara, Baltasar Fernández-Manjón y Carlos Vaz de Carvalho
Volumen 1, Número 1 Pags. 19-21
Title- Innovative Approaches to Serious Games
Abstract- The field of Serious Games focus on the design, development, application and use of games for other purposes beyond entertainment. Education and training are the main application areas, but Serious Games have been successfully used in health, research, planning, emergency, and military advertising. Despite the evidence of efficacy, displayed also in this special edition, there is still limited use of Serious Games. This has mainly to do with social issues and stereotypes about the relationship of games and serious purposes. Initiatives like the SEGAN network that address the need to systematize the European approaches to Serious Games assume therefore great relevance. SEGAN is a Community of Practice to exchange ideas and experiences related to Serious Games. For instance, SEGAN can be the right place to extend the discussion on the high-quality articles that we present in this special edition about innovative approaches to Serious Games.
Index Terms- Serious Games, Community of Practice, Social Network, Game-Based Learning
Samuel Cruz-Lara, Baltasar Fernández-Manjón y Carlos Vaz de Carvalho
Volumen 1, Número 1 Pags. 22-24
Title- Innovative Approaches to Serious Games
Abstract- The field of Serious Games focus on the design, development, application and use of games for other purposes beyond entertainment. Education and training are the main application areas, but Serious Games have been successfully used in health, research, planning, emergency, and military advertising. Despite the evidence of efficacy, displayed also in this special edition, there is still limited use of Serious Games. This has mainly to do with social issues and stereotypes about the relationship of games and serious purposes. Initiatives like the SEGAN network that address the need to systematize the European approaches to Serious Games assume therefore great relevance. SEGAN is a Community of Practice to exchange ideas and experiences related to Serious Games. For instance, SEGAN can be the right place to extend the discussion on the high-quality articles that we present in this special edition about innovative approaches to Serious Games.
Index Terms- Serious Games, Community of Practice, Social Network, Game-Based Learning
Duarte F. Gomes, M. Pereira Lopes y C. Vaz de Carvalho
Volumen 1, Número 1 Pags. 10-18
Title- Serious Games for Lean Manufacturing: 5S Method
Abstract- The global economic crisis is leading to the need to increase business competitiveness. Lean Manufacturing is an area that deserves the attention of employers and their employees, since its objectives are to increase productivity, reduce waste and optimize available resources. The 5S Method is a Lean tool that can improve productivity by increasing the organization of the workplace. A brief survey of the market showed that there are several organizations dedicated to teach and share this type of knowledge but only a few of them have digital tools available. Therefore, the use of a digital Serious Game that helps understanding the 5S Method can support an effective alternative form of learning. This article proposes a Serious Game that aims to responde to this need. This practical approach encourages the player to learn by trial and error. Information displayed throughout the game enhances learning, without a cognitive overload to the player. The game evaluation has shown that our approach is efficient and results in the learning of 5S concepts.
Index Terms- Lean, Lean Manufacturing, Serious Games, 5S Method
Ismael Frango Silveira, Regina Motz y Carlos Vaz de Carvalho
Volumen 7, Número 1 Pags. 1-2
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